Google Download Mac
Install Google Chrome Mac Download
Download Google Chrome Macbook Pro
Google Download Mac Os
Download the latest version of Google Chrome for Mac. Google's new browser is now available for Mac. Everybody was surprised when Google decided to release. Google Classroom is a free collaboration tool for students and teachers. Available for download on macOS, the app lets teachers create virtual classrooms, hand out assignments, and monitor the progress of all their students. Anyone with a Google account can join and make the best use of this free and ad-free software. Google Chrome for Mac is widely popular because it offers Google-specific features on your Mac. Download Google Chrome on your Mac to get a multi-functional web browser thats easy to use and customize, no matter your skill level.
Google Chrome is the most widely used web browser in the world. Users enjoy its fast loading speed, cross-device integration, and tabbed browsing. Google Chrome does not come installed as a standard on new Macs or PCs. Their native web browsers (Safari and Microsoft Edge, respectively) are automatically installed, forcing users to install Chrome themselves. Seamless internet navigation Chrome is an ideal browser to enjoy easy, coordinated online browsing across various devices.
Whether you have a new Mac or an older one, Google Chrome sets the bar high for web browsers. You want a browser that is safe, easy to use, syncs data and content across all your devices, and operates quickly. Google Chrome is the solution that over 63 of the world turns to and with good reason. Mac users have distinguished taste and as such, expect high quality in their hardware and software products. Google Chrome delivers this to Mac users with its low CPU usage, reliability, and overall browsing experience. It delivers a high-quality browsing experience to Mac users with its low CPU usage, reliability, tabbed browsing, cross-device syncing, and lighting fast loading speed.
Google Chrome for Mac has a laundry list of features, earning its spot as the top web browser of choice for both Mac and PC users. It offers thousands of extensions, available through the Chrome web store, providing Mac owners with even more functionality. Adobe Flash is also available when you install Chrome on your Mac. The overall appearance is professional and clean. Enjoy customized browser preferences including your homepage of choice, sync and Google services, Chrome name and picture, importing bookmarks and settings, autofill capabilities (passwords, payments, addresses, etc.), toolbars, font, page zoom, and startup settings. Chromes user interface is incredibly easy to navigate. Multi-tasking just got easier with tabbed browsing, which not only helps productivity, but looks clean and organized. Since Chrome can be downloaded on all of your devices (computers, phones, tablets), if you open a browser or perform a search on one device, Chrome will auto-sync that work stream on your other devices. If you look up a dinner recipe at work on your Mac but need the ingredient list at the grocery store? No problem - pull up the same tab within Chrome on your iPhone. Once you are home and ready to start cooking, just pull up the same Chrome recipe tab on your tablet. With the world moving faster than ever before, functionality like this can help make life a little easier.
Chromes password, contact information, and payment autofill capabilities are revolutionizing users online experience. Upon your consent, Chromes autofill feature will easily fill out your name, address, phone number, email address, passwords, and payment information. If its time to register your child for the soccer season but your wallet is downstairs, Google Chrome has your back, helping you easily fill in the data, so you can stay in your comfy chair. Chrome will only sync this data on your approved devices, so you can rest easy that your information is safe. CPU usage is immensely important when choosing a web browser. Keep your Macs CPU free by browsing with Google Chrome, maximizing overall system performance. Chrome for Mac is currently available in 47 languages. It can only be installed on Intel Macs, currently limiting its userbase. Mac users can manage how their browsing history is used to personalize search, ads, and more by navigating to their 'Sync Settings' within Chrome. Encryption options, auto-completion of searches and URLs, similar page suggestions, safe browsing, and enhanced spell check are also available within the settings tab, helping users feel more in control of their browsing experience. Users also have the option to 'help improve Chrome' by automatically sending usage statistics, crash reports, visited URLs, and system information to Google, or can easily opt out within Chromes settings. Where can you run this program?
Google Chrome is available on MacOS X Yosemite 10.10 or later, Windows 7 or later, Android, and iOS devices. Chrome may successfully install on devices with lesser system requirements; however, Google only provides support on a system meeting the minimum system requirements. Is there a better alternative?
For Mac users, Safari is the standard out-of-the-box browser installed on new devices. Most users prefer a web browser with better functionality than Safari. Chrome is harder on a Macs battery life than Apples native Safari browser. However, Chrome comes out ahead of Safari in terms of browsing speed, extensions, and video loading capabilities. Safari does have many of Chromes features such as tab syncing across devices and auto-filling based on previous searches. Mozilla Firefox is another commonly used web browser among Mac users, though its memory usage knocks it down on the list of competitors. The main draw to Mozilla Firefox over Chrome is that because Firefox is open source, nothing fishy is going on behind the scenes. Google is notorious for capturing and using data which rightfully makes people uncomfortable. Our take
Mac users tend to do things their own way. Youve opted for the non-mainstream computer hardware, so using the native installed Safari browser seems in character. Safaris minimalist look draws Mac users in as well. Google Chrome is much more 'going along with the crowd'. Putting that aside, Mac owners should dig into what they really use their web browsers for, and determine if data privacy or features is more important to them. Better yet, why not have two browsers? Should you download it?
Yes. For Mac users, Google Chromes quick speed and helpful features makes it an excellent web browser choice. Googles controversial collection of personal and usage data is sure to make some pause on whether to install Chrome or not. However, if you are comfortable or indifferent to Googles data collection, go for it; the browser's overall functionality is impressive.
75.0.3770.100 Contents
Get the Flutter SDK
iOS setup
Android setup System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
Operating Systems : macOS (64-bit)
Disk Space : 2.8 GB (does not include disk space for IDE/tools).
Tools : Flutter uses git for installation and upgrade. We recommendinstalling Xcode, which includes git , but you can also install git separately.
Important: If youre installing on a Mac with the latest Apple M1 processor, you may find these supplementary notes useful reading as we complete support for the new Apple Silicon architecture. Get the Flutter SDK
Download the following installation bundle to get the lateststable release of the Flutter SDK:
For other release channels, and older builds,see the SDK releases page.
Extract the file in the desired location, for example:
Add the flutter tool to your path:
This command sets your PATH variable for the current terminal window only.To permanently add Flutter to your path, seeUpdate your path.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter. Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the -v flag):
This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example: Call of duty modern warfare mac.
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the flutter doctor command again to verify that youve set everything up correctly. Downloading straight from GitHub instead of using an archive
This is only suggested for advanced use cases.
You can also use git directly instead of downloading the prepared archive. For example,to download the stable branch:
Update your path, and run flutter doctor . That will let you know if there areother dependencies you need to install to use Flutter (e.g. the Android SDK).
If you did not use the archive, Flutter will download necessary development binaries as theyare needed (if you used the archive, they are included in the download). You may wish topre-download these development binaries (for example, you may wish to do this when settingup hermetic build environments, or if you only have intermittent network availability). Todo so, run the following command:
For additional download options, see flutter help precache .
Warning: The flutter tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type flutter config --no-analytics . To display the current setting, type flutter config . If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google. Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.Youll probably want to update this variable permanently,so you can run flutter commands in any terminal session.
The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example: Install Google Chrome Mac Download
Determine the directory where you placed the Flutter SDK.You need this in Step 3.
Open (or create) the rc file for your shell.Typing echo $SHELL in your Terminal tells youwhich shell youre using.If youre using Bash,edit $HOME/.bash_profile or $HOME/.bashrc .If youre using Z shell, edit $HOME/.zshrc .If youre using a different shell, the file pathand filename will be different on your machine.
Add the following line and change [PATH_TO_FLUTTER_GIT_DIRECTORY] to bethe path where you cloned Flutters git repo:
Run source $HOME/.rc file to refresh the current window,or open a new terminal window toautomatically source the file.
Verify that the flutter/bin directoryis now in your PATH by running:
Verify that the flutter command is available by running:
Note: As of Flutters 1.19.0 dev release, the Flutter SDK contains the dart command alongside the flutter command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if youve downloaded the Dart SDK separately, make sure that the Flutter version of dart is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter and dart commands originate from the same bin directory and are therefore compatible. (Some versions of Windows support a similar where command.)
As shown above, the two commands dont come from the same bin directory. Update your path to use commands from /path-to-flutter-sdk/bin before commands from /usr/local/bin (in this case). After updating your shell for the change to take effect, running the which or where command again should show that the flutter and dart commands now come from the same directory.
To learn more about the dart command, run dart -h from the command line, or see the dart tool page. Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app. iOS setup Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
Install the latest stable version of Xcode(using web download or the Mac App Store).
Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:
This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running sudo xcodebuild -license from the command line. Download Google Chrome Macbook Pro
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, youll be able to run Flutter apps onan iOS device or on the simulator. Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
On your Mac, find the Simulator via Spotlight orby using the following command:
Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulators Hardware Device menu.
Depending on your development machines screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window Physical Size or Window Pixel Accurate options if your computers resolution is high enough.
If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window Scale menu. Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
Create a new Flutter app by running the following from thecommand line:
A my_app directory is created, containing Flutters starter app.Enter this directory:
To launch the app in the Simulator,ensure that the Simulator is running and enter: Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyoull need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager. Google Download Mac Os
You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:
Note: The default version of Ruby requires sudo to install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run without sudo .
Follow the Xcode signing flow to provision your project:
Open the default Xcode workspace in your project byrunning open ios/Runner.xcworkspace in a terminalwindow from your Flutter project directory.
Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
Select the Runner project in the left navigation panel.
In the Runner target settings page,make sure your Development Team is selectedunder Signing Capabilities Team .
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).
To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select Trust in the dialog prompt whenfirst connecting the iOS device to your Mac.
Then, go to the Settings app on the iOS device,select General Device Management and trust your Certificate.For first time users, you may need to select General Profiles Device Management instead.
If automatic signing fails in Xcode, verify that the projects General Identity Bundle Identifier value is unique.
Start your app by running flutter run or clicking the Run button in Xcode. Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that. Install Android Studio
Download and install Android Studio.
Start Android Studio, and go through the Android Studio Setup Wizard.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android. Set up your Android device
To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
Windows-only: Install the Google USBDriver.
Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
In the terminal, run the flutter devices command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where your adb tool is based. If you want Flutter to use a different installationof the Android SDK, you must set the ANDROID_SDK_ROOT environmentvariable to that installation directory. Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
EnableVM accelerationon your machine.
Launch Android Studio , click the AVD Manager icon, and select Create Virtual Device
In older versions of Android Studio, you should insteadlaunch Android Studio Tools Android AVD Manager and select Create Virtual Device . (The Android submenu is only presentwhen inside an Android project.)
If you do not have a project open, you can choose Configure AVD Manager and select Create Virtual Device
Choose a device definition and select Next .
Select one or more system images for the Android versions you wantto emulate, and select Next .An x86 or x86_64 image is recommended.
Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
Verify the AVD configuration is correct, and select Finish .
For details on the above steps, see ManagingAVDs.
In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device. Web setup
Flutter has support for building web applications in the stable channel. Any app created in Flutter 2 automaticallybuilds for the web. To add web support to an existing app, followthe instructions on Building a web application with Flutter when youve completed the setup above. Next step
Set up your preferred editor.
Download Google Chrome Macbook Pro
Google Download Mac Os
Download the latest version of Google Chrome for Mac. Google's new browser is now available for Mac. Everybody was surprised when Google decided to release. Google Classroom is a free collaboration tool for students and teachers. Available for download on macOS, the app lets teachers create virtual classrooms, hand out assignments, and monitor the progress of all their students. Anyone with a Google account can join and make the best use of this free and ad-free software. Google Chrome for Mac is widely popular because it offers Google-specific features on your Mac. Download Google Chrome on your Mac to get a multi-functional web browser thats easy to use and customize, no matter your skill level.
Google Chrome is the most widely used web browser in the world. Users enjoy its fast loading speed, cross-device integration, and tabbed browsing. Google Chrome does not come installed as a standard on new Macs or PCs. Their native web browsers (Safari and Microsoft Edge, respectively) are automatically installed, forcing users to install Chrome themselves. Seamless internet navigation Chrome is an ideal browser to enjoy easy, coordinated online browsing across various devices.
Whether you have a new Mac or an older one, Google Chrome sets the bar high for web browsers. You want a browser that is safe, easy to use, syncs data and content across all your devices, and operates quickly. Google Chrome is the solution that over 63 of the world turns to and with good reason. Mac users have distinguished taste and as such, expect high quality in their hardware and software products. Google Chrome delivers this to Mac users with its low CPU usage, reliability, and overall browsing experience. It delivers a high-quality browsing experience to Mac users with its low CPU usage, reliability, tabbed browsing, cross-device syncing, and lighting fast loading speed.
Google Chrome for Mac has a laundry list of features, earning its spot as the top web browser of choice for both Mac and PC users. It offers thousands of extensions, available through the Chrome web store, providing Mac owners with even more functionality. Adobe Flash is also available when you install Chrome on your Mac. The overall appearance is professional and clean. Enjoy customized browser preferences including your homepage of choice, sync and Google services, Chrome name and picture, importing bookmarks and settings, autofill capabilities (passwords, payments, addresses, etc.), toolbars, font, page zoom, and startup settings. Chromes user interface is incredibly easy to navigate. Multi-tasking just got easier with tabbed browsing, which not only helps productivity, but looks clean and organized. Since Chrome can be downloaded on all of your devices (computers, phones, tablets), if you open a browser or perform a search on one device, Chrome will auto-sync that work stream on your other devices. If you look up a dinner recipe at work on your Mac but need the ingredient list at the grocery store? No problem - pull up the same tab within Chrome on your iPhone. Once you are home and ready to start cooking, just pull up the same Chrome recipe tab on your tablet. With the world moving faster than ever before, functionality like this can help make life a little easier.
Chromes password, contact information, and payment autofill capabilities are revolutionizing users online experience. Upon your consent, Chromes autofill feature will easily fill out your name, address, phone number, email address, passwords, and payment information. If its time to register your child for the soccer season but your wallet is downstairs, Google Chrome has your back, helping you easily fill in the data, so you can stay in your comfy chair. Chrome will only sync this data on your approved devices, so you can rest easy that your information is safe. CPU usage is immensely important when choosing a web browser. Keep your Macs CPU free by browsing with Google Chrome, maximizing overall system performance. Chrome for Mac is currently available in 47 languages. It can only be installed on Intel Macs, currently limiting its userbase. Mac users can manage how their browsing history is used to personalize search, ads, and more by navigating to their 'Sync Settings' within Chrome. Encryption options, auto-completion of searches and URLs, similar page suggestions, safe browsing, and enhanced spell check are also available within the settings tab, helping users feel more in control of their browsing experience. Users also have the option to 'help improve Chrome' by automatically sending usage statistics, crash reports, visited URLs, and system information to Google, or can easily opt out within Chromes settings. Where can you run this program?
Google Chrome is available on MacOS X Yosemite 10.10 or later, Windows 7 or later, Android, and iOS devices. Chrome may successfully install on devices with lesser system requirements; however, Google only provides support on a system meeting the minimum system requirements. Is there a better alternative?
For Mac users, Safari is the standard out-of-the-box browser installed on new devices. Most users prefer a web browser with better functionality than Safari. Chrome is harder on a Macs battery life than Apples native Safari browser. However, Chrome comes out ahead of Safari in terms of browsing speed, extensions, and video loading capabilities. Safari does have many of Chromes features such as tab syncing across devices and auto-filling based on previous searches. Mozilla Firefox is another commonly used web browser among Mac users, though its memory usage knocks it down on the list of competitors. The main draw to Mozilla Firefox over Chrome is that because Firefox is open source, nothing fishy is going on behind the scenes. Google is notorious for capturing and using data which rightfully makes people uncomfortable. Our take
Mac users tend to do things their own way. Youve opted for the non-mainstream computer hardware, so using the native installed Safari browser seems in character. Safaris minimalist look draws Mac users in as well. Google Chrome is much more 'going along with the crowd'. Putting that aside, Mac owners should dig into what they really use their web browsers for, and determine if data privacy or features is more important to them. Better yet, why not have two browsers? Should you download it?
Yes. For Mac users, Google Chromes quick speed and helpful features makes it an excellent web browser choice. Googles controversial collection of personal and usage data is sure to make some pause on whether to install Chrome or not. However, if you are comfortable or indifferent to Googles data collection, go for it; the browser's overall functionality is impressive.
75.0.3770.100 Contents
Get the Flutter SDK
iOS setup
Android setup System requirements
To install and run Flutter,your development environment must meet these minimum requirements:
Operating Systems : macOS (64-bit)
Disk Space : 2.8 GB (does not include disk space for IDE/tools).
Tools : Flutter uses git for installation and upgrade. We recommendinstalling Xcode, which includes git , but you can also install git separately.
Important: If youre installing on a Mac with the latest Apple M1 processor, you may find these supplementary notes useful reading as we complete support for the new Apple Silicon architecture. Get the Flutter SDK
Download the following installation bundle to get the lateststable release of the Flutter SDK:
For other release channels, and older builds,see the SDK releases page.
Extract the file in the desired location, for example:
Add the flutter tool to your path:
This command sets your PATH variable for the current terminal window only.To permanently add Flutter to your path, seeUpdate your path.
You are now ready to run Flutter commands!
Note: To update an existing version of Flutter, see Upgrading Flutter. Run flutter doctor
Run the following command to see if there are any dependencies you need toinstall to complete the setup (for verbose output, add the -v flag):
This command checks your environment and displays a report to the terminalwindow. The Dart SDK is bundled with Flutter; it is not necessary to installDart separately. Check the output carefully for other software you mightneed to install or further tasks to perform (shown in bold text).
For example: Call of duty modern warfare mac.
The following sections describe how to perform these tasks and finish the setupprocess.
Once you have installed any missing dependencies, run the flutter doctor command again to verify that youve set everything up correctly. Downloading straight from GitHub instead of using an archive
This is only suggested for advanced use cases.
You can also use git directly instead of downloading the prepared archive. For example,to download the stable branch:
Update your path, and run flutter doctor . That will let you know if there areother dependencies you need to install to use Flutter (e.g. the Android SDK).
If you did not use the archive, Flutter will download necessary development binaries as theyare needed (if you used the archive, they are included in the download). You may wish topre-download these development binaries (for example, you may wish to do this when settingup hermetic build environments, or if you only have intermittent network availability). Todo so, run the following command:
For additional download options, see flutter help precache .
Warning: The flutter tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time.
Flutter tool analytics are not sent on the very first run. To disable reporting, type flutter config --no-analytics . To display the current setting, type flutter config . If you opt out of analytics, an opt-out event is sent, and then no further information is sent by the Flutter tool.
By downloading the Flutter SDK, you agree to the Google Terms of Service. Note: The Google Privacy Policy describes how data is handled in this service.
Moreover, Flutter includes the Dart SDK, which may send usage metrics and crash reports to Google. Update your path
You can update your PATH variable for the current session atthe command line, as shown in Get the Flutter SDK.Youll probably want to update this variable permanently,so you can run flutter commands in any terminal session.
The steps for modifying this variable permanently forall terminal sessions are machine-specific.Typically you add a line to a file that is executedwhenever you open a new window. For example: Install Google Chrome Mac Download
Determine the directory where you placed the Flutter SDK.You need this in Step 3.
Open (or create) the rc file for your shell.Typing echo $SHELL in your Terminal tells youwhich shell youre using.If youre using Bash,edit $HOME/.bash_profile or $HOME/.bashrc .If youre using Z shell, edit $HOME/.zshrc .If youre using a different shell, the file pathand filename will be different on your machine.
Add the following line and change [PATH_TO_FLUTTER_GIT_DIRECTORY] to bethe path where you cloned Flutters git repo:
Run source $HOME/.rc file to refresh the current window,or open a new terminal window toautomatically source the file.
Verify that the flutter/bin directoryis now in your PATH by running:
Verify that the flutter command is available by running:
Note: As of Flutters 1.19.0 dev release, the Flutter SDK contains the dart command alongside the flutter command so that you can more easily run Dart command-line programs. Downloading the Flutter SDK also downloads the compatible version of Dart, but if youve downloaded the Dart SDK separately, make sure that the Flutter version of dart is first in your path, as the two versions might not be compatible. The following command (on macOS, linux, and chrome OS), tells you whether the flutter and dart commands originate from the same bin directory and are therefore compatible. (Some versions of Windows support a similar where command.)
As shown above, the two commands dont come from the same bin directory. Update your path to use commands from /path-to-flutter-sdk/bin before commands from /usr/local/bin (in this case). After updating your shell for the change to take effect, running the which or where command again should show that the flutter and dart commands now come from the same directory.
To learn more about the dart command, run dart -h from the command line, or see the dart tool page. Platform setup
macOS supports developing Flutter apps in iOS, Android,and the web (technical preview release).Complete at least one of the platform setup steps now,to be able to build and run your first Flutter app. iOS setup Install Xcode
To develop Flutter apps for iOS, you need a Mac with Xcode installed.
Install the latest stable version of Xcode(using web download or the Mac App Store).
Configure the Xcode command-line tools to use thenewly-installed version of Xcode byrunning the following from the command line:
This is the correct path for most cases,when you want to use the latest version of Xcode.If you need to use a different version,specify that path instead.
Make sure the Xcode license agreement is signed byeither opening Xcode once and confirming or running sudo xcodebuild -license from the command line. Download Google Chrome Macbook Pro
Versions older than the latest stable version may still work,but are not recommended for Flutter development.Using old versions of Xcode to target bitcode is notsupported, and is likely not to work.
With Xcode, youll be able to run Flutter apps onan iOS device or on the simulator. Set up the iOS simulator
To prepare to run and test your Flutter app on the iOS simulator,follow these steps:
On your Mac, find the Simulator via Spotlight orby using the following command:
Make sure your simulator is using a 64-bit device(iPhone 5s or later) by checking the settings inthe simulators Hardware Device menu.
Depending on your development machines screen size,simulated high-screen-density iOS devicesmight overflow your screen. Grab the corner of thesimulator and drag it to change the scale. You can alsouse the Window Physical Size or Window Pixel Accurate options if your computers resolution is high enough.
If you are using a version of Xcode olderthan 9.1, you should instead set the device scalein the Window Scale menu. Create and run a simple Flutter app
To create your first Flutter app and test your setup,follow these steps:
Create a new Flutter app by running the following from thecommand line:
A my_app directory is created, containing Flutters starter app.Enter this directory:
To launch the app in the Simulator,ensure that the Simulator is running and enter: Deploy to iOS devices
To deploy your Flutter app to a physical iOS deviceyoull need to set up physical device deployment in Xcodeand an Apple Developer account. If your app is using Flutter plugins,you will also need the third-party CocoaPods dependency manager. Google Download Mac Os
You can skip this step if your apps do not depend onFlutter plugins with native iOS code.Install and set up CocoaPods by running the following commands:
Note: The default version of Ruby requires sudo to install the CocoaPods gem. If you are using a Ruby Version manager, you may need to run without sudo .
Follow the Xcode signing flow to provision your project:
Open the default Xcode workspace in your project byrunning open ios/Runner.xcworkspace in a terminalwindow from your Flutter project directory.
Select the device you intend to deploy to in the devicedrop-down menu next to the run button.
Select the Runner project in the left navigation panel.
In the Runner target settings page,make sure your Development Team is selectedunder Signing Capabilities Team .
When you select a team,Xcode creates and downloads a Development Certificate,registers your device with your account,and creates and downloads a provisioning profile (if needed).
To start your first iOS development project,you might need to sign intoXcode with your Apple ID. Development and testing is supported for any Apple ID.Enrolling in the Apple Developer Program is required todistribute your app to the App Store.For details about membership types,see Choosing a Membership.
The first time you use an attached physical device for iOSdevelopment, you need to trust both your Mac and theDevelopment Certificate on that device.Select Trust in the dialog prompt whenfirst connecting the iOS device to your Mac.
Then, go to the Settings app on the iOS device,select General Device Management and trust your Certificate.For first time users, you may need to select General Profiles Device Management instead.
If automatic signing fails in Xcode, verify that the projects General Identity Bundle Identifier value is unique.
Start your app by running flutter run or clicking the Run button in Xcode. Android setup
Note: Flutter relies on a full installation of Android Studio to supply its Android platform dependencies. However, you can write your Flutter apps in a number of editors; a later step discusses that. Install Android Studio
Download and install Android Studio.
Start Android Studio, and go through the Android Studio Setup Wizard.This installs the latest Android SDK, Android SDK Command-line Tools,and Android SDK Build-Tools, which are required by Flutterwhen developing for Android. Set up your Android device
To prepare to run and test your Flutter app on an Android device,you need an Android device running Android 4.1 (API level 16) or higher.
Enable Developer options and USB debugging on your device.Detailed instructions are available in theAndroid documentation.
Windows-only: Install the Google USBDriver.
Using a USB cable, plug your phone into your computer. If prompted on yourdevice, authorize your computer to access your device.
In the terminal, run the flutter devices command to verify thatFlutter recognizes your connected Android device. By default,Flutter uses the version of the Android SDK where your adb tool is based. If you want Flutter to use a different installationof the Android SDK, you must set the ANDROID_SDK_ROOT environmentvariable to that installation directory. Set up the Android emulator
To prepare to run and test your Flutter app on the Android emulator,follow these steps:
EnableVM accelerationon your machine.
Launch Android Studio , click the AVD Manager icon, and select Create Virtual Device
In older versions of Android Studio, you should insteadlaunch Android Studio Tools Android AVD Manager and select Create Virtual Device . (The Android submenu is only presentwhen inside an Android project.)
If you do not have a project open, you can choose Configure AVD Manager and select Create Virtual Device
Choose a device definition and select Next .
Select one or more system images for the Android versions you wantto emulate, and select Next .An x86 or x86_64 image is recommended.
Under Emulated Performance, select Hardware - GLES 2.0 to enablehardwareacceleration.
Verify the AVD configuration is correct, and select Finish .
For details on the above steps, see ManagingAVDs.
In Android Virtual Device Manager, click Run in the toolbar.The emulator starts up and displays the default canvas for yourselected OS version and device. Web setup
Flutter has support for building web applications in the stable channel. Any app created in Flutter 2 automaticallybuilds for the web. To add web support to an existing app, followthe instructions on Building a web application with Flutter when youve completed the setup above. Next step
Set up your preferred editor.